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CAPTIONING AND SUBTITLING

AUDIO/VIDEO DESCRIPTION

VBI AND TELETEXT RELATED PRODUCTS

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Level 2.5 Teletext


Introduction

The Level 2.5 Manager enables you to configure services for the transmission of Level 2.5 teletext. A number of separate services can be managed. Each service is configured on a magazine basis, and the configuration data includes environment information (colours, side panel configuration and default languages) as well as details of the assignment of Level 2.5 objects to pages. The configuration data is maintained on disk. You can view and amend the data, and update the transmisson services under manual control as and when required.

The Manager is designed to be used in conjunction with the Level 2 .5 Object Editor, which creates and modifies Level 2.5 objects and saves them to disk. The Level 2.5 Object Editor enables you to create and save the set of instructions making up a Level 2.5 object. It is designed to be used in conjunction with the Level 2.5 Manager, which assigns objects to the magazines and pages of Level 2.5 transmission services.

Overview

The following discussion assumes that you already have an understanding of the Level 1 Teletext standard and some experience of editing Level 1 pages using an application such as Flair.

Level 2.5 is a Teletext standard providing new features such as extra colours and better graphics to enhance page appearance, whilst maintaining compatibility with the installed base of level 1 equipment and keeping page access times within acceptable limits.

The Level 2.5 data is transmitted along with standard Level 1 Teletext information. Normal TV sets will just display the Level 1 information as before, but sets fitted with Level 2.5 decoders will show the Level 1 page plus the extra level 2.5 information, which is overlaid on the Level 1 page. To minimise the amount of extra data to be sent, and hence reduce the impact on page access times, Level 2.5 data can be sent once on a per magazine basis, and then applied to a number of individual pages using simple instructions.

Level 2.5 provides extra colours, non-spacing code, extra character sets, dynamically redefineable characters, side panels and objects.

Extra Colours

The 8 colours allowed in Level 1 are extended to 32 colours, organised into 2 sets of 16 colours each. The first set consists of fixed colours (the 8 basic colours and the 8 basic colours in half-intensity). The second set defaults to 16 pastel shades, but these can be redefined. The foreground and background colours used on the basic page can be remapped and any of the 32 available colours may be used in the level 2.5 enhancements to a page. In addition, a border colour and a default background colour may be selected from any of the 32 available colours.

Non-Spacing Codes

Unlike Level 1 Teletext codes, each of which occupies a character position on the screen. Level 2.5 codes do not take up any space. This means that several codes may be inserted in the same position and you may for example have a change of both foreground and background colour in the middle of a word.

Extra Character Sets

In addition to the alphabetic (G0) and block mosaic (G1) character sets available with Level 1, the Level 2.5 standard provides supplementary language characters (G2) and smoothed mosaics and line drawing characters (G3).

Dynamically Redefinable Characters (DRCS)

If you cannot achieve the effect you want using the G3 characters, you may define your own characters. Up to 24 of these are allowed on one page.

Side Panels

Sixteen additional columns of information can be attached to a page. These columns may be placed on the left to form a left side panel on the right to form a right side panel, or split between the two sides.

Objects

An object is a group of Level 2.5 Teletext instructions that are parcelled up together for broadcast as a whole. An object can be transmitted once and used many times on different pages thus saving transmission capacity. To add the object to a particular page, it is merely necessary to include a simple instruction to invoke a particular object number, rather than sending all the instructions which make up the object.

Objects are created in the Level 2.5 Object Editor and saved as object files with extension .TOB. The Level 2.5 Manager imports these object files and assigns them to groups for more efficient transmission. Groups may in turn be assigned to the magazines and pages of the current transmission service. Object definitions are transmitted on GPOP and POP (and indirectly GDCRS and DRCS) pages. The invocation of objects on particular pages is achieved through the broadcast of Magazine Organization Table (MOT) pages.

An object is a graphical image or special colour effect that is used to enhance the appearance of a Level 1 page. A typical object might be a logo, a motif or a page style.

As an object is always displayed together with a page it is important to consider the impact that the object will have on the underlying page. This depends in part on the object type. When you create a new object it is active by default, but you may change its type to adaptive or passive. The differences between the three types of objects are explained below.

An active object might be used to define the page style (eg. banner headlines or page templates). At the start (left-hand boundary) of the object the codes in the Level 1 page remain in effect unless superseded by codes within the object itself. The codes in effect at the right-hand boundary of the object affect the rest of the row in the Level 1 page unless they are superseded by codes in the level one page.

An adaptive object could be used to replace block mosaic graphics with smoothed graphics or DRCS characters, while retaining the colours in the underlying page. At the start (left-hand boundary) of the object the codes in the Level 1 page remain in effect unless superseded by codes within the object itself. at the right-hand boundary of the object, however, the settings revert to those of the underlying page at that position.

A passive object could typically be used to display a logo over the Level 1 page. A passive object is not affected by the codes in the underlying page and does not affect the page outside its boundaries. At the start (left-hand boundary) of the object the attributes are reset to the defaults implied at the beginning of a row. The codes in the object only affect the column positions that actually contain an object character.

Invoking Objects One object can call up another object, thus enabling a larger object to be built up out of a number of smaller ones. The rules are as follows:

  • An active object can invoke adaptive or passive objects
  • An adaptive object can only invoke passive objects
  • A passive object cannot invoke any other object

Note that an invoked object must lie entirely within a side panel, or entirely within the Level 1 page area. When an object is invoked. a single instruction is inserted into the invoking object.

The instructions forming the invoked object do not form a part of the invoking object, and the invoked object cannot be edited.

  • Only use objects to enhance the appearance of a page. Leave essential information (Such as text) in the Level 1 page.
  • Use colour palette remapping rather than objects to change the colours in the Level 1 page.
  • Aim to reuse the same objects and DRCS characters as much as possible. You cannot have more than 24 DRCS characters per page.
  • For reasons of transmission efficiency, try to use symbols from the G3 set rather than DRCS characters.
  • Use object invocation to reduce the size of objects
  • Use object invocation to insert data into side panels but remember that it is not mandatory for Level 2.5 decoders to display side panels.
  • Use active objects to define the page style.
  • Use adaptive objects to smooth block mosaics
  • Use passive objects for logos and motifs
  • Check the appearance of your page with and without the enhancement data.

The workspace contains four working areas:

  • Groups List - This lists all the object groups available to this service.
  • Objects List - This lists the objects in the currently selected group. If All Objects are selected, all the objects that have been imported into this transmission service are listed.
  • Page Display Area - You can display objects and groups here by clicking on the required item with the right mouse button. A Level 1 page may also be displayed in the background. The area may be enlarged by double clicking within it, and a grid may be displayed over it.
  • Magazine Setup Window - This displays the configuration details for a single magazine belonging to the current service. To display the settings for a different magazine, click the appropriate tab. For example click Mag 5 to display the settings for magazine 5. Alternatively you can select a magazine from the list at the bottom of the Magazine menu. Group resource data and the MOT page grid are shown on the left and colour configuration and the default language appear on the right.

You can size the application window as required, and alter the relative sizes of the four working areas by dragging the splitter bars between them.

 


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